Atari released its latest official version of Asteroids today — Asteroids: Gunner, for Apple’s iPad, iPhone and iPod Touch.
Experience the next evolution in the legendary Asteroids franchise!
Blast your way through deadly asteroids fields and alien war ships to become the most wealthy and powerful Gunner in space history. Work your way to the top of the gritty crystal mining business by traversing through the galaxy and collecting the treasures of the cosmos. Upgrade your ship as you climb up the intergalactic ranks and become a force to be reckoned with!
Asteroids made its arcade debut in 1979, and was followed up by Asteroids Deluxe and home game console versions (Atari 2600 etc). Atari all but disappeared from the scene for a while, but returned with revamped versions of their classic titles starting last year. Asteroids Online for Facebook was among the first, now followed by Asteroids: Gunner for iOS.
We first heard about this title in September, when the Edmonton Sun ran an article about local Canadian game company Fluik being commissioned for the job. “[Fluik CEO] Rubba was headhunted by Atari after they played his game Gunner Galaxies — starring a spaceship-piloting chicken who also blasts incoming asteroids — at a conference earlier this year.” Rubba sounded psyched to work with Atari.
Asteroids: Gunner is similar in concept to Asteroids Online, but simplifies the sprawling universe to just 3 galaxies, and many ship options and variations to three (the original Dart, the heavy-duty Bomber, and the robust Miner). The plot is also slightly revised: instead of working for the good of your mining company, you’re out for personal wealth and glory (plus, saving the Earth).
Both are more complicated than Asteroids (1979), where you are a polygon destroying other polygons.
The initial download is free from the iTunes App Store, and you accumulate in-game wealth from mined minerals for certain weapons upgrades. You have one ship and access to one galaxy. Further ships and galaxies can be purchased for the price of an average game, and there are online networking options.
The game play is fairly simple. The ship is locked in the screen’s center; one thumb controller scrolls the background, and the other is shooting plus aim. Unlike a lot of modern Asteroids clones, the graphics are sharp and uncluttered. And rather than a driving heavy metal soundtrack, the score has soothing Native American flute-like sounds with and a background beat.
In-game bonus items include gold, health restoration, and extra shields which function like a flower in Super Mario Brothers or power pellet in Pac-Man. You can also customize extra weapons, but again, they have a simple, straight-forward interface.
The game scales nicely, and is a pleasure to play on both iPad and the smaller iPhone (unlike Atari’s Greatest Hits, where some titles like arcade Asteroids are impossibly small on the iPhone/iPod — although it’s great otherwise). Of course, we’d rather have a beautiful, clunky vector screen, but you can’t carry that in your pocket.
Official Atari Asteroids: Gunner page: http://www.atari.com/games/asteroids_gunner/ios
More on Atari’s Online and Mobile strategy: http://www.atariasteroids.net/archives/457
Two months ago, the WSJ causally mentioned that Discovery Bay Games was developing a controller for the Atari’s Greatest Hits app on iPad. There was no other mention of this anywhere. Yesterday, Discovery Bay Games issued an official press release, saying that, yes, they are in fact developing the device in official partnership with Atari.
Seattle – August 3, 2011 – Discovery Bay Games is pleased to announce it has partnered with Atari, a global creator, producer and publisher of interactive entertainment, to develop, manufacture and distribute a gaming accessory to work with Atari’s Greatest Hits App for iPad.
“With over three million downloads to date, the ‘Atari’s Greatest Hits’ App is already popular among gamers worldwide. We’re eager to build on this success,” said Craig Olson, CEO, Discovery Bay Games. “We believe our partnership with Atari will enable consumers worldwide to build upon an already amazing retro-gaming experience.”
“There’s significant opportunity to add more value and take ‘Atari’s Greatest Hits’ App to an entirely new level with an analog controller, and we’ve turned to Discovery Bay Games to do exactly that,” said Lee Jacobson, SVP of Licensing, Atari Inc. “The controller will deliver a true mobile arcade experience, complimenting classic titles including Centipede® or Asteroids®.”
There’s been a flurry of geekblog talk about the iCade cabinet for the iPad, which will turn your Apple device into a bluetooth-controlled mini arcade. But almost 30 years ago, a group of folks near Boston built the Mini-Cade to house a Vectrex.
Only seven exist. The Vectrex Museum has the full story here.
The Wall Street Journal today posted an article about Atari: “Atari Takes A Trip Back To The Future.” It talks about the company’s current strategy of developing some new PC-based games, while modernizing select older titles for social and mobile platforms. In fact, packaged-games have been cut in half over the past three years, while “the digital-games business now accounts for about 30% of Atari’s overall revenue.”
Atari probably isn’t developing a new game console any time soon, but the article did mention that they’re working with Discovery Bay Games to make an iPad joystick-arcade accessory. At time of writing, we can’t find mention of this anywhere else online. It follows right on the heels of the iCade Arcade Cabinet, but with a smaller footprint and price tag ($30 to $70), and less retro design.
Techflash.com has given more details on the Atari iPad controller. It’s due out in the fall, 2011. Full story here.
Atari has just released Atari’s Greatest Hits for Apple mobile devices, with 100 classic Atari games: 18 arcade and 92 Atari 2600. The basic app is free and includes Pong. Games can be purchased in packs of 3-4 for $0.99, (there are 25 total), or you can get all of them for $14.99. A few truly great hits are missing (Pac-Man, Space Invaders, although these aren’t actually Atari games), but there are more than enough good ones that aren’t as readily available elsewhere.
The “Asteroids Pack” includes Asteroids, Asteroids Deluxe, Asteroids 2600, and Canyon Bomber (Bluetooth Multiplayer). In the iPad app, the arcade version offers three control options: Disc, Roller and Arcade, with the controls in the border around the video window.
In Disc mode, the device is held horizontally, with a left-thumb 360-degree disc area for direction and thrust, and right-thumb buttons for fire and hyperspace. Rotation is very responsive, but perhaps too responsive, and difficult to fine-tune without more practice.
Roller mode has a left-thumb vertical roller for rotation (up-down equals rotate left-right), and the right-thumb controls thrust, fire and hyperspace.
Arcade mode turns the iPad upright, with five buttons along the bottom in the standard arcade layout. It’s good, although when playing with thumbs, we prefer the roller.
Supposedly this app has been developed along with ION, who will be releasing their bluetooth-connected iCADE iPad arcade cabinet in June. Currently, the Atari app can connect with other devices via bluetooth to play certain games head-to-head. With the iCADE, you place your iPad in the cabinet-looking holder and use the physical controls from there.
It goes without saying that the graphics can’t be compared to a vector screen, but they’re true to the original code with slight modifications. Specifically, when Asteroids is played on an LCD or CRT screen, the photon dot is almost too small to be seen. It glows brilliantly on a vector display, and the trace takes several seconds to disappear completely. But without creating some artificial effect, they’ve just increased the size of the dot so that it’s visible, along with the thickness of several lines. This is also the case with the online classic version at the Atari website, but missing with other authentic versions of the game, including the computer-based MAME. Game play feels about right, although just a hair faster than at the arcade.
Speaking of other modern versions, Asteroids HD ($0.99) is an authentic replication of the game for iPad, with full-screen graphics and invisible control: slide your left thumb back and forth on the left side of the screen for rotation, tap on the right side of the screen to fire, and tap with two fingers to hyperspace. Works well. And while we haven’t tried the iPhone version of the new Atari app — and it may be great — the screen is almost certainly too small for the detail of the original. A favored variation that retains the feeling of line-art simplicity but adapts it to the small screen, is Spheroids [we couldn’t find a browser link for this game — this will link to iTunes].
Back in the new Atari app, Asteroids Deluxe, is similarly authentic, with the faint background image found in the arcade. The Atari 2600 version of Asteroids has the standard game console options on load, and decent play with a virtual joystick and fire button. The graphics flicker like it would on a TV.
The games also include a gallery of original package artwork and images, and all-in-all, it’s a dollar well spent.
It’s been a year since ThinkGeek announced the iPad Arcade Cabinet — the iCADE — on April Fool’s Day. Since then, they’ve partnered with ION, and the product has become real. It’s a bluetooth controller and iPad stand in one, with arcade-style buttons and joystick. It’s expected to be available in early June, 2011.
Pocket-lint.com has a list of other April Fool’s pranks that came true.