Asteroids Movie Gets New Writer

Posted on November 12, 2011

After two years in development at Universal Studios, the Atari Asteroids movie has a new writer: Evan Spilotopoulos. He recently worked on next summer’s Snow White and the Huntsman (watch the first trailer here), and past credits include a number of Disney animated sequels and prequels.

Read the Hollywood Reporter story here

For more about the Asteroids movie: www.atariasteroids.net/archives/tag/film

Atari Releases Asteroids: Gunner for iOS

Posted on November 10, 2011

Atari released its latest official version of Asteroids today — Asteroids: Gunner, for Apple’s iPad, iPhone and iPod Touch.

Experience the next evolution in the legendary Asteroids franchise!

Blast your way through deadly asteroids fields and alien war ships to become the most wealthy and powerful Gunner in space history. Work your way to the top of the gritty crystal mining business by traversing through the galaxy and collecting the treasures of the cosmos. Upgrade your ship as you climb up the intergalactic ranks and become a force to be reckoned with!

Asteroids made its arcade debut in 1979, and was followed up by Asteroids Deluxe and home game console versions (Atari 2600 etc). Atari all but disappeared from the scene for a while, but returned with revamped versions of their classic titles starting last year. Asteroids Online for Facebook was among the first, now followed by Asteroids: Gunner for iOS.

We first heard about this title in September, when the Edmonton Sun ran an article about local Canadian game company Fluik being commissioned for the job. “[Fluik CEO] Rubba was headhunted by Atari after they played his game Gunner Galaxies — starring a spaceship-piloting chicken who also blasts incoming asteroids — at a conference earlier this year.” Rubba sounded psyched to work with Atari.

Asteroids: Gunner is similar in concept to Asteroids Online, but simplifies the sprawling universe to just 3 galaxies, and many ship options and variations to three (the original Dart, the heavy-duty Bomber, and the robust Miner). The plot is also slightly revised: instead of working for the good of your mining company, you’re out for personal wealth and glory (plus, saving the Earth).

Both are more complicated than Asteroids (1979), where you are a polygon destroying other polygons.

The initial download is free from the iTunes App Store, and you accumulate in-game wealth from mined minerals for certain weapons upgrades. You have one ship and access to one galaxy. Further ships and galaxies can be purchased for the price of an average game, and there are online networking options.

The game play is fairly simple. The ship is locked in the screen’s center; one thumb controller scrolls the background, and the other is shooting plus aim. Unlike a lot of modern Asteroids clones, the graphics are sharp and uncluttered. And rather than a driving heavy metal soundtrack, the score has soothing Native American flute-like sounds with and a background beat.

In-game bonus items include gold, health restoration, and extra shields which function like a flower in Super Mario Brothers or power pellet in Pac-Man. You can also customize extra weapons, but again, they have a simple, straight-forward interface.

The game scales nicely, and is a pleasure to play on both iPad and the smaller iPhone (unlike Atari’s Greatest Hits, where some titles like arcade Asteroids are impossibly small on the iPhone/iPod — although it’s great otherwise). Of course, we’d rather have a beautiful, clunky vector screen, but you can’t carry that in your pocket.

Official Atari Asteroids: Gunner page: http://www.atari.com/games/asteroids_gunner/ios

More on Atari’s Online and Mobile strategy: http://www.atariasteroids.net/archives/457

Tobii Technology Builds Eye-Controlled Asteroids Cabinet!

Posted on November 06, 2011

Tobii Technology has built a one-off Asteroids arcade cabinet, designed to showcase their eye-tracking technology.  The game made its premiere at CeBIT in March, to demo eye-tracking on laptops.  This is another step towards more natural human-machine interaction, and according to Tobii, much faster than hitting buttons or full-body motion sensors.

The full arcade version of Eye-Asteroids makes its debut on Tuesday, November 8, 2011, at the Dave and Buster’s in Times Square, New York, before heading off on a world tour.  Known stops are London in late-November, and Las Vegas at CES next year.

The game is much closer to Missile Command than Asteroids, as you protect Earth from incoming ELEs (Extinction Level Events) by blasting them with lasers with your eyes.  They could have used this technology to create Superman-Meets-Big-Buck-Hunter, but we approve of their choice.

The game’s debut corresponds with Tuesday’s near-Earth encounter with a real asteroid, that will pass by closer than the moon.  Read about that here.

We’ll stop by Dave and Busters for a full review.  Check back for that!

Engadget’s coverage of Tobii at CeBIT (includes video):
http://www.engadget.com/2011/03/01/tobii-and-lenovo-show-off-prototype-eye-controlled-laptop-we-go/

Pocket-lint’s report of Eye Asteroids:
http://www.pocket-lint.com/news/42895/tobii-eyeasteroids-arcade-machine-eye-controls

Tobii’s Site:
http://www.tobii.com/

Asteroid Buzzes Earth on Tuesday!

Posted on November 06, 2011

On November 8, 2011, an asteroid named 2005 YU55 (hereinafter referred to as “Yolanda”) will pass .85 lunar distances from the Earth — closer than the moon!  It has a 400 meter diameter, the size of an aircraft carrier, and is dark and nearly spherical.  [Click the image above for an animated view of the asteroid’s path].

At its closest, Yolanda will be visible from the Earth’s southern hemisphere.  Officials are employing one of the coolest-looking telescopes — Arecibo, star of “Goldeneye” and “Contact” — to create an extraordinarily detailed image and 3D model of the asteroid as it zips by.

Yolanda is classified as a “potentially hazardous object,” but it will not hit the Earth or moon.  The only defensive action being taken on Tuesday is the introduction of Tobii Technology’s new eye-controlled version of Asteroids at Dave and Buster’s in Times Square.  Read that story here.

The next time an object will pass this close to Earth (that we know about) is 2028, when asteroid (153814) 2001 WN5 will pass to within 0.6 lunar distances.  In the mean time, we recommend that you find your nearest Atari Asteroids arcade machine and do your part.

NASA Near Earth Object Program page on Yolanda: http://neo.jpl.nasa.gov/news/news171.html

 

Barcade Philly Opens, Brooklyn Turns 7

Posted on October 10, 2011

 

Good times for east coast Barcade this week!

The original Barcade in Williamsburg, Brooklyn opened seven years ago, and will be celebrating its anniversary on Thursday, October 13.  But bigger news is that the third location just opened on Monday (today!) in Philadelphia.  It houses Asteroids Deluxe, along with a whole slew of other classic arcade games and good craft beer.  This follows on the heels of a Jersey City Barcade opening this past April, so if you’re meandering through the tri-state area with too many quarters and not enough pints, you know where to go.

Visit the Barcade website for more information about all three locations.

 

Asteroids Movie Still Seeks Director

Posted on September 15, 2011

The folks at Collider.com interviewed Roland Emmerich at the Toronto Film Festival the other day, and learned that he’s passed on directing the film adaptation of our beloved game.

It was reported several months ago that the king of apocalyptic blockbusters (Independence Day, The Day After Tomorrow, 2012) had been offered the spot, but apparently he’ll be shooting Singularity next, about the moment when the evolution in technology surpasses biology… and starts governing California. Clearly he underestimates the magnitude of a vector-based triangle shooting vector-based polygons. Anyway, we hope someone of equal cinematic genius (for real — we’re fans) will eventually fill the spot.

Lorenzo di Bonaventura (Transformers 2, Imagine That, G.I. Joe) is producing the picture at Universal Studios, with Matt Lopez (Race to Witch Mountain and Bedtime Stories) as writer.  Read more here.

Read the Collider interview here.

Asteroids Coming To Game Nation Theme Park

Posted on August 23, 2011

In May, 2010, some folks announced their plans to create Game Nation, an experiential video game theme park and resort. They’re still working out details like the park’s location, but they just announced licensing with Atari.

“The possibility of having great classic games like Centipede, Asteroids and Missile Command made into fully interactive rides and attractions would certainly be a global success,” announces Game Nation’s website.

Now if they include Atari’s Roller Coaster Tycoon, things could get pretty meta.

Discovery Bay Games Makes Official Atari Controller

Posted on August 04, 2011

Two months ago, the WSJ causally mentioned that Discovery Bay Games was developing a controller for the Atari’s Greatest Hits app on iPad. There was no other mention of this anywhere. Yesterday, Discovery Bay Games issued an official press release, saying that, yes, they are in fact developing the device in official partnership with Atari.

Seattle – August 3, 2011 - Discovery Bay Games is pleased to announce it has partnered with Atari, a global creator, producer and publisher of interactive entertainment, to develop, manufacture and distribute a gaming accessory to work with Atari’s Greatest Hits App for iPad.

“With over three million downloads to date, the ‘Atari’s Greatest Hits’ App is already popular among gamers worldwide. We’re eager to build on this success,” said Craig Olson, CEO, Discovery Bay Games. “We believe our partnership with Atari will enable consumers worldwide to build upon an already amazing retro-gaming experience.”

“There’s significant opportunity to add more value and take ‘Atari’s Greatest Hits’ App to an entirely new level with an analog controller, and we’ve turned to Discovery Bay Games to do exactly that,” said Lee Jacobson, SVP of Licensing, Atari Inc. “The controller will deliver a true mobile arcade experience, complimenting classic titles including Centipede® or Asteroids®.”

 

Robot Spaceship Arrives at Giant Asteroid! (Real)

Posted on July 16, 2011

Almost four years ago, NASA launched the robotic spaceship Dawn toward the asteroid belt. In the early hours of Saturday morning (July 16, 2011), it reached its first destination: the GIANT ASTEROID / protoplanet, Vesta.

Dawn will use its photon canon to blast Vesta into small pieces, and then smaller pieces, until it is completely vaporized.

Kidding.

Dawn will actually spend one year in orbit, checking out the asteroid with a visible camera (taking 3D pictures), a visible and infrared mapping spectrometer, and a gamma ray and neutron spectrometer. Then it heads off to the icy dwarf planet Ceres, where it will hang out doing the same thing from February to July, 2015.

The robotic spaceship uses an ion thruster propulsion system burning Xenon fuel, like the one NASA used on the Deep Space 1 mission. We are not making these words up, people! Read that sentence again. This is the future!

Vesta was the 4th asteroid ever discovered, back in 1807. It’s 330 miles across, the size of Arizona, and chunks of it have broken off (presumably as the result of photon canon blasts) and actually reached Earth as meteors. The mission’s goal is to learn more about how the solar system formed, and already, the images sent back a few days ago are looking pretty sharp.  We’ll check in throughout the year to see how things are going.

For more information and pictures, visit NASA’s website: the Dawn mission page (“Journey to the Asteroid Belt”) and the NASA Jet Propulsion Lab’s Dawn website.

 

Video Game Theater Festival in Brooklyn

Posted on June 30, 2011

On July 7 – 31, 2011, the Game Play festival is back, bringing the ideas, themes and technology of video games into a live theatrical setting. It’s being held at The Brick Theater in Williamsburg, Brooklyn, which just wrapped up its Comic Book Theater Festival in June.

There are plenty of exciting performances on this year’s lineup, ranging from monologues to avant-garde video projections. Plus, there’s an opening night party, chiptune dance party, installation, karaoke, and geek burlesque, all right around the corner from Barcade. Visit their website for full details and schedule.

We spoke with Chris Chappell, associate producer of Game Play, to find out more.

Atari Asteroids: The Game Play festival is now in its third year. How did it first come about, and what was the idea behind bringing video games and live theater together today?

Chris Chappell: The festival originated in the summer of 2009 with the happy confluence of three shows that happened to be going up around the same time and had developed independently: Sneaky Snake Productions was premiering a play entitled Adventure Quest based on old Sierra/LucasArts adventure games; The Fifth Wall was mounting Suspicious Package:Rx, in which the audience were effectively the performers and moved from location to location, guided by iPod-style devices; and Eddie Kim wanted to showcase some of the work he was doing with his theater students in Connecticut, which entailed “performances” in gaming environments such as Halo and Grand Theft Auto. All three used elements of gaming in radically different ways, and once we realized that, the idea of yoking them together in a festival setting was a no-brainer.

AA: Hollywood has adapted video games into blockbuster movies. They’re very good at making things blow up and look really cool. But what advantages do you have in dealing with video games in an independent theater?

CC: Hollywood’s approach to porting games to movies is basically to appropriate the plot elements and characters of a given game and structure a fairly conventional action film around them. This process necessarily drains away most of what made the game a game in the first place–it’s just an extension of a franchise, without regard to the actual experience and unique aspects of the game. Theater, and particularly indie theater (a game-derived project on the scale of Broadway’s Spider-Man would probably take a more movie-like approach) works in a totally different way–it can actually draw on gaming to play with theatrical and narrative forms, coming up with new ways of storytelling. This in part because of the intimacy afforded by live theater; in part because of indie theater’s openness to experimentation; and in part the fact that the scale and nonprofit model of these projects means they don’t have to aim at a broad swath of the 18-35 male demographic.

AA: How have people responded to the festival, both in terms of the audience and the work you’ve seen?

CC: The response has been really gratifying. The gaming aspect is obviously a hook of sorts, and we haven’t been shy about using that to get the attention of folks outside the usual independent theater circles in New York. In fact, gamers in some ways seem a lot more open to what we’re doing; the theater press in NYC sometimes doesn’t seem to quite know what to do with these shows, while we’ve gotten a lot of coverage from gaming media. (In fact, our coverage in the New York Times last year came from the gaming editor, not any of the theater staff.) Of course, in some quarters there’s been some understandable skepticism from folks who suspect this all just a bunch of hipsters who see this as trendy and don’t really get videogames. When they come out and see what we’re doing, though, I think most of them get that these are sincere and credible efforts in fusing the two forms that can yield some really innovative results. When we get people in the door who aren’t part of the usual theater scene, we know we must be doing something right–and naturally, we hope that Game Play can serve as a kind of gateway drug for the other theatrical experiments we’re undertaking.