California Extreme 2011: Pop-Up Classic Arcade

Posted on June 29, 2011

For one weekend each year, California Extreme pulls together a giant collection of classic arcade video and pinball machines. It’s supposed to be amazing. This year it’s at the Hyatt Regency in Santa Clara on July 9-10, where a ticket at the door buys you all the games you can eat.

Asteroids (with Asteroids Deluxe and Lunar Lander multikit mod) and Asteroids Deluxe are on the list. Last year it was in a cocktail cabinet.

Glitch It Up: Bent Festival 2011

Posted on June 20, 2011

Electronics these days, I tell you — they’re too complex or tiny to understand in any human way.  So there’s satisfaction in ripping a gadget open and hearing what the electrical componenets truly sound like.  And when experiments turn to art, and the bleeps and static are music to the ear, this is what we call “circuit bending.”

The annual Bent Festival, organized by The Tank in New York, brings together circuit bending artists from all over the world to present their creations. The festival has performances, screenings, workshops, and installations, and includes video, glitch art, and other related forms.

If you haven’t seen inside an Asteroids arcade machine, it’s a pretty involved series of circuits for a game that’s 6 kb of programming, and another 2 kb for video and sound.  It doesn’t sound like there will be one of these at the festival, but Galen Richmond has an installation using microphones and wobblevision, which hacks black and white televisions to make them play oscilloscope — Prepared Televisions for Voice: Variations on the Wobblevision.

If that’s your thing, and it’s certainly ours, Bent can’t be missed.

This year’s festival will take place from June 23-25, at 319 Scholes in Brooklyn.  Get full Bent Festival details and schedule here.

follow: #bent11 @BentFestival @TheTankNYC @319scholes

 

Roland Emmerich May Direct Asteroids Movie

Posted on June 09, 2011

New York Magazine’s Vulture site just got the scoop that Roland Emmerich (Stargate, Independence Day, Godzilla, The Day After Tomorrow, 10,000 BC, 2012, Anonymous) has been offered director’s spot on the upcoming Asteroids movie.  This is the first major development news since it was first announced two years ago.

While Emmerich’s films are hit-or-miss, we here at AtariAsteroids.net think he’s a genius.  No one does ridiculous scenarios and go-for-it blockbusters better.  We’d hate for this film to be half-assed, and so far, things are looking good.  IMDb has the release date down as 2014.

Read the Vulture article here.

Atari in the WSJ, Plus: New Atari Controller?

Posted on June 08, 2011

The Wall Street Journal today posted an article about Atari: “Atari Takes A Trip Back To The Future.” It talks about the company’s current strategy of developing some new PC-based games, while modernizing select older titles for social and mobile platforms. In fact, packaged-games have been cut in half over the past three years, while “the digital-games business now accounts for about 30% of Atari’s overall revenue.”

Atari probably isn’t developing a new game console any time soon, but the article did mention that they’re working with Discovery Bay Games to make an iPad joystick-arcade accessory.  At time of writing, we can’t find mention of this anywhere else online.  It follows right on the heels of the iCade Arcade Cabinet, but with a smaller footprint and price tag ($30 to $70), and less retro design.

Read the first few paragraphs of the WSJ article here (or the whole thing if you subscribe).  Watch a video interview with the author, Yukari Kane, here.

 

[UPDATE]

Techflash.com has given more details on the Atari iPad controller.  It’s due out in the fall, 2011.  Full story here.

Atari to Give Away an Asteroids Machine at E3

Posted on June 07, 2011

The Electronic Entertainment Expo (E3) runs this week, from June 7-9, 2011, at the Los Angeles Convention Center.  Atari just made the following announcement on their Facebook page:

Guess what! This week at E3 Expo 2011 we will be holding a contest to give away an Atari Classic Arcade Cabinet each day to the person with the highest score on the respective machine. (The games are: Asteroids, Centipede, and Missile Command). These babies are collector’s items for sure so make sure you get your butts to the Atari booth at E3!

Sounds good!

[UPDATE]

At 4:00 pm PST on June 6, winner of the Asteroids Arcade Cabinet was announced: Josh Hollenbeck, with a score of 24,310.

Atari will be holding the contest for Missile Command on Wednesday, and Centipede on Thursday.

(Photo from @Atari)

 

 

 

 

 

 

[UPDATE 2] LA Weekly article on Atari at E3 here.

iCade Arcade Cabinet is Here

Posted on June 01, 2011

The iCade Arcade Cabinet has shipped, and Engadget.com has the review.  It pairs with your iPad 2 via bluetooth, and is designed to work with the Atari Classics app.  Price: $100.

Atari Classics released for iPad

Posted on April 07, 2011

Atari has just released Atari’s Greatest Hits for Apple mobile devices, with 100 classic Atari games: 18 arcade and 92 Atari 2600. The basic app is free and includes Pong. Games can be purchased in packs of 3-4 for $0.99, (there are 25 total), or you can get all of them for $14.99. A few truly great hits are missing (Pac-Man, Space Invaders, although these aren’t actually Atari games), but there are more than enough good ones that aren’t as readily available elsewhere.

The “Asteroids Pack” includes Asteroids, Asteroids Deluxe, Asteroids 2600, and Canyon Bomber (Bluetooth Multiplayer). In the iPad app, the arcade version offers three control options: Disc, Roller and Arcade, with the controls in the border around the video window.

In Disc mode, the device is held horizontally, with a left-thumb 360-degree disc area for direction and thrust, and right-thumb buttons for fire and hyperspace. Rotation is very responsive, but perhaps too responsive, and difficult to fine-tune without more practice.

Roller mode has a left-thumb vertical roller for rotation (up-down equals rotate left-right), and the right-thumb controls thrust, fire and hyperspace.

Arcade mode turns the iPad upright, with five buttons along the bottom in the standard arcade layout. It’s good, although when playing with thumbs, we prefer the roller.

Disc Mode

Supposedly this app has been developed along with ION, who will be releasing their bluetooth-connected iCADE iPad arcade cabinet in June. Currently, the Atari app can connect with other devices via bluetooth to play certain games head-to-head. With the iCADE, you place your iPad in the cabinet-looking holder and use the physical controls from there.

It goes without saying that the graphics can’t be compared to a vector screen, but they’re true to the original code with slight modifications. Specifically, when Asteroids is played on an LCD or CRT screen, the photon dot is almost too small to be seen. It glows brilliantly on a vector display, and the trace takes several seconds to disappear completely. But without creating some artificial effect, they’ve just increased the size of the dot so that it’s visible, along with the thickness of several lines. This is also the case with the online classic version at the Atari website, but missing with other authentic versions of the game, including the computer-based MAME.  Game play feels about right, although just a hair faster than at the arcade.

Speaking of other modern versions, Asteroids HD ($0.99) is an authentic replication of the game for iPad, with full-screen graphics and invisible control: slide your left thumb back and forth on the left side of the screen for rotation, tap on the right side of the screen to fire, and tap with two fingers to hyperspace.  Works well.  And while we haven’t tried the iPhone version of the new Atari app — and it may be great — the screen is almost certainly too small for the detail of the original.  A favored variation that retains the feeling of line-art simplicity but adapts it to the small screen, is Spheroids [we couldn’t find a browser link for this game — this will link to iTunes].

Back in the new Atari app, Asteroids Deluxe, is similarly authentic, with the faint background image found in the arcade.  The Atari 2600 version of Asteroids has the standard game console options on load, and decent play with a virtual joystick and fire button.  The graphics flicker like it would on a TV.

The games also include a gallery of original package artwork and images, and all-in-all, it’s a dollar well spent.

Arcade Cabinet for iPad

Posted on April 04, 2011

It’s been a year since ThinkGeek announced the iPad Arcade Cabinet — the iCADE — on April Fool’s Day.  Since then, they’ve partnered with ION, and the product has become real. It’s a bluetooth controller and iPad stand in one, with arcade-style buttons and joystick. It’s expected to be available in early June, 2011.

Pocket-lint.com has a list of other April Fool’s pranks that came true.

Space Based Games at SXSW 2011

Posted on March 15, 2011

We’re here at South by Southwest (SXSW) in Austin, Texas, one of the largest festival/conferences for Film, Interactive trends and Music. No public Asteroids machines in town, but there are enough tacos and free beer to make up for it.

The big buzz at the Interactive conference this year is online gaming; companies are moving beyond traditional brand marketing to engage their audiences in new ways. Facebook is the largest gaming platform today, and games like Farmville have ratings that rival prime-time television. Just as important, they’re reaching demographics that aren’t what you’d stereotype as a typical gamer.

Atari brought in Thom Kozik as executive vice president of online and mobile, with the goal of creating online versions of their classic games. Asteroids Online, still in its beta stage as a Facebook game, is among the first. As a “causal gaming experience,” it’s tailored to draw you in and keep you coming back. Full write-up here soon.

Along the same lines, another talked-about trend is the rise of social networking applications on mobile devices, driving real-world activity. The founder of FourSquare drew a huge crowd. His app (and many others) allows you to check in to your current location, based on GPS coordinates, and gain points and prizes based on number and type of check-ins. It turns daily life into a game. I actually had my first practical success with FourSquare at Beer Camp at Emo’s the other night, when a friend had checked in a few minutes earlier. I recognized his icon, sent him a text, and good times were had.

All of this expands the concept of video gaming. Even traditional game systems are shifting into the real world, starting with the Nintendo Wii’s gyroscopic controller and just recently, expanded with the XBox Kinect. Actual movement is translated into virtual motion. These controllers have also immediately been hacked and adopted for more conceptual and artistic ends. One of the cooler installations here in Austin was at the Frog Design party — a room-sized grid of weight-sensitive platforms acts to control the music’s step-sequencer. People can see a projection of the matrix, and hear what they’re doing in the beats.

I like to watch where things are going, and think about Asteroids, sitting in the corner of an arcade or bar, with five simple buttons driving a series of white lines on a black screen. It was created 32 years ago, before computers saturated our lives. You have to leave your house to play it. It’s basic. It’s pure. For some of us, it holds up.

Nolan Bushnell on the future of software

Posted on November 20, 2010

Daniel Terdiman conducted a cnet interview with Atari founder Nolan Bushnell, talking a bit about the history of Atari, and Bushnell’s vision of the future of software.  At the top of Nolan’s list of things to change society are auto-cars, the elimination of credentials (think eyeball scans), and personal robots.

Nolan Bushnell is certainly out in the world, keeping an eye on things.  Our own sources report recent Bushnell sightings at the MakerBot table at the New York MakerFaire last fall, and in the basement of Machine Project in LA, where creative people are, in fact, bringing technology into daily life and making it awesome.